Real time sub-pixel space-time stereo on the GPU
Recent advances in virtual reality, 3d computer generated graphics and computer vision are making the goal of producing a compelling interactive 3d face to face communication system more tractable. The problem with producing such a system is reconstructing the 3d geometry of the users in real-time....
Main Author: | |
---|---|
Published: |
University College London (University of London)
2013
|
Subjects: | |
Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.587770 |