Muscle activation mapping of skeletal hand motion : an evolutionary approach

Creating controlled dynamic character animation consists of mathe- matical modelling of muscles and solving the activation dynamics that form the key to coordination. But biomechanical simulation and control is com- putationally expensive involving complex di erential equations and is not suitable f...

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Bibliographic Details
Main Author: Somasekharan, Arun
Published: Bournemouth University 2012
Subjects:
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.583037