An empirical investigation of the consumption process in 3D virtual worlds

Virtual worlds are 3D online persistent multi-user environments where users interact through avatars. Virtual worlds are used for many activities including gaming, education, socialising and consumer-related activities. The focus of the investigation in this dissertation is on consumers' percep...

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Bibliographic Details
Main Author: Tran, Minh Quang
Published: Open University 2011
Subjects:
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.580129