Playing the Sims 2 : constructing and negotiating woman computer game player identities through the practice of skinning
Despite some remarkable shifts in gender demographics of game players during the last decade, computer games remain male-gendered media. Engagement in such a culture, this work suggests, is characterised by confusion and incoherence for women players who are simultaneously taking part in male domina...
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University of the West of England, Bristol
2011
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Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.557152 |