Innovation and Strategy in Video games development : A multiple case study of Taiwan' Video game industry
This thesis aims to address a major research gap in contemporary innovation and competition research by exploring the nature of innovation and competition in the videogame development (VGD) industry, which is considered a significant part of the creative service industries in the contemporary "...
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University of Manchester
2010
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Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.509836 |