Parallel and Hardware Implementations of Collision Detection Algorithms
In recent years many graphics processes, which have traditionally been implemented as software running on general purpose hardware, have re-emerged as low cost application specific hardware. This hardware is now available on many desktop machines to accelerate the rendering of graphical scenes, and...
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University of Oxford
2004
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Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.491445 |