Anytime deliberation for computer game agents
This thesis presents an approach to generating intelligent behaviour for agents in computer game-like worlds. Designing and implementing such agents is a difficult task because they are required to act in real-time and respond immediately to unpredictable changes in their environment. Such requireme...
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University of Birmingham
2004
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Online Access: | https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.404124 |