Animation of captured surface data
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand for complex 3D content increase. In this thesis, we present a method of using densely scanned surface data from physical objects in interactive animation systems. By using a layered approach, incorporat...
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University of Surrey
2003
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Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.396636 |