The application of distributed and mobile computing techniques to advanced simulation and virtual reality systems
Current technologies for creating distributed simulations or virtual environments are too limited in terms of scalability and flexibility, particularly in the areas of network saturation, distribution of VR scenes, and co-ordination of large systems of active objects. This thesis proposes the use of...
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University of Surrey
1998
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Online Access: | https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.264321 |