Accelerated Ray Tracing for Headlamp Simulation
High speed ray tracing for a headlamp lens and advanced algorithms for ray analysis are investigated. First, the basics of ray tracing, Algorithm to search intersection points between a ray and surfaces and refraction are reviewed, including intersection search for a ray with aspheric surfaces. A...
Main Author: | |
---|---|
Other Authors: | |
Language: | en_US |
Published: |
The University of Arizona.
2017
|
Subjects: | |
Online Access: | http://hdl.handle.net/10150/626712 http://arizona.openrepository.com/arizona/handle/10150/626712 |