A graphical-user-interface-design paradigm based on production rules
Creating graphical user interfaces (GUIs) is a difficult, tedious task. Current GUI programming tools suffer from a number of deficiencies, such as complexity, lack of composition operations, difficulty integrating the GUI creation system with other tools, and inability to describe low-level interac...
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Language: | en_US |
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The University of Arizona.
1996
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Online Access: | http://hdl.handle.net/10150/290667 |