An Implementation of the Discontinuous Galerkin Method on Graphics Processing Units

Computing highly-accurate approximate solutions to partial differential equations (PDEs) requires both a robust numerical method and a powerful machine. We present a parallel implementation of the discontinuous Galerkin (DG) method on graphics processing units (GPUs). In addition to being flexible a...

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Bibliographic Details
Main Author: Fuhry, Martin
Language:en
Published: 2013
Subjects:
dg
gpu
Online Access:http://hdl.handle.net/10012/7523