Masculinity at the video game arcade : 1972-1983

As the United States shifted toward a service-based economy and an increasingly digital media environment, American youth -- particularly young men and boys -- found an opportunity to play with these values in the then-novel video game arcade. The video game industry first came of age between the su...

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Bibliographic Details
Main Author: Kocurek, Carly Ann
Format: Others
Language:en_US
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/2152/22133