Masculinity at the video game arcade : 1972-1983
As the United States shifted toward a service-based economy and an increasingly digital media environment, American youth -- particularly young men and boys -- found an opportunity to play with these values in the then-novel video game arcade. The video game industry first came of age between the su...
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Format: | Others |
Language: | en_US |
Published: |
2013
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Online Access: | http://hdl.handle.net/2152/22133 |