The Effects of Prosocial and Aggressive Videogames on Children's Donating and Helping

The purpose of this research was to investigate the effects of prosocial videogames, played both singly and cooperatively, and aggressive videogames, played both singly and competitively, on children's prosocial behavior. Eighty boys and 80 girls, half third and fourth graders, and half seventh...

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Bibliographic Details
Main Author: Chambers, John H.
Format: Others
Published: DigitalCommons@USU 1985
Subjects:
Online Access:https://digitalcommons.usu.edu/etd/5953
https://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=7014&context=etd