The Effects of Prosocial and Aggressive Videogames on Children's Donating and Helping
The purpose of this research was to investigate the effects of prosocial videogames, played both singly and cooperatively, and aggressive videogames, played both singly and competitively, on children's prosocial behavior. Eighty boys and 80 girls, half third and fourth graders, and half seventh...
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Format: | Others |
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DigitalCommons@USU
1985
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Online Access: | https://digitalcommons.usu.edu/etd/5953 https://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=7014&context=etd |