E3: Emotions, Engagement, and Educational Digital Games

The use of educational digital games as a method of instruction for science, technology, engineering, and mathematics has increased in the past decade. While these games provide successfully implemented interactive and fun interfaces, they are not designed to respond or remedy students’ negative aff...

Full description

Bibliographic Details
Main Author: Aghababyan, Ani
Format: Others
Published: DigitalCommons@USU 2014
Subjects:
Online Access:https://digitalcommons.usu.edu/etd/4031
https://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=5054&context=etd

Similar Items