E3: Emotions, Engagement, and Educational Digital Games
The use of educational digital games as a method of instruction for science, technology, engineering, and mathematics has increased in the past decade. While these games provide successfully implemented interactive and fun interfaces, they are not designed to respond or remedy students’ negative aff...
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Format: | Others |
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DigitalCommons@USU
2014
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Online Access: | https://digitalcommons.usu.edu/etd/4031 https://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=5054&context=etd |