Peer-to-Peer Simulation of Massive Virtual Environments

Massively multiplayer online environments continue to grow in popularity, with cur- rent technical designs based upon a well-proven client-server model. This approach has some inherent limitations, high costs to provision server resources for peak demands and restriction of the maximum number of con...

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Bibliographic Details
Main Author: Mathias, James Dean
Format: Others
Published: DigitalCommons@USU 2012
Subjects:
Online Access:https://digitalcommons.usu.edu/etd/1164
https://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=2159&context=etd