(Dis)Abled Gaming: An Autoethnographic Analysis of Decreasing Accessibility For Disabled Gamers

Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963). As a result, people with disabilities are often overlooked or completely omitted from various, cultural artifacts. This exclusion of people with disabilities is largely recognized as unproblematic b...

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Bibliographic Details
Main Author: Romano, Kyle David
Format: Others
Published: Scholar Commons 2014
Subjects:
Online Access:https://scholarcommons.usf.edu/etd/5575
https://scholarcommons.usf.edu/cgi/viewcontent.cgi?article=6765&context=etd