(Dis)Abled Gaming: An Autoethnographic Analysis of Decreasing Accessibility For Disabled Gamers
Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963). As a result, people with disabilities are often overlooked or completely omitted from various, cultural artifacts. This exclusion of people with disabilities is largely recognized as unproblematic b...
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Format: | Others |
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Scholar Commons
2014
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Online Access: | https://scholarcommons.usf.edu/etd/5575 https://scholarcommons.usf.edu/cgi/viewcontent.cgi?article=6765&context=etd |