Six Fifth Grade Students Experiences Participating in Active Gaming during Physical Eduction Classes

As technology and sedentary lifestyles have become an integral part of children's lives, so too has the prevalence of childhood obesity. Although video games are often associated with influencing sedentary behaviors, active gaming is a new genre that requires children to become physically activ...

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Bibliographic Details
Main Author: Hansen, Lisa Witherspoon
Format: Others
Published: Scholar Commons 2009
Subjects:
Online Access:https://scholarcommons.usf.edu/etd/2001
https://scholarcommons.usf.edu/cgi/viewcontent.cgi?article=3000&context=etd