Six Fifth Grade Students Experiences Participating in Active Gaming during Physical Eduction Classes
As technology and sedentary lifestyles have become an integral part of children's lives, so too has the prevalence of childhood obesity. Although video games are often associated with influencing sedentary behaviors, active gaming is a new genre that requires children to become physically activ...
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Scholar Commons
2009
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Online Access: | https://scholarcommons.usf.edu/etd/2001 https://scholarcommons.usf.edu/cgi/viewcontent.cgi?article=3000&context=etd |