Player Balancing for FIrst-Person Shooter Games
When player skill levels differ widely in a competitive First-Person Shooter (FPS) game, enjoyment suffers: weaker players become frustrated and stronger players become less engaged. Player balancing techniques attempt to assist the weaker player and make games more competitive, but these techniques...
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Language: | English |
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2016
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Online Access: | http://hdl.handle.net/10388/ETD-2016-01-2400 |