What are the pressures affecting game students during a game production course? : A qualitative research conducted over a small population of undergraduate international game students
The game industry is modern and as such in constant evolution, therefore it needs information on how to better its work practices either it be on a professional level or at a training level. This thesis focuses on game education, specifically on the game students partaking in such education and deve...
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Format: | Others |
Language: | English |
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Uppsala universitet, Institutionen för speldesign
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-420948 |