What are the pressures affecting game students during a game production course? : A qualitative research conducted over a small population of undergraduate international game students

The game industry is modern and as such in constant evolution, therefore it needs information on how to better its work practices either it be on a professional level or at a training level. This thesis focuses on game education, specifically on the game students partaking in such education and deve...

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Bibliographic Details
Main Author: Mimoun, Arnaud
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2020
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-420948