Shadows in 3D platformer games : A comparative analysis of shadowmaps and blob shadows
The challenges found in three-dimensional platformer games heavily rely on the player’s ability to perceive depth and it is therefore crucial for them to feature shadows as they are an important depth cue for the human visual system. In this paper, we compare two different kinds of shadowing solutio...
Main Authors: | , |
---|---|
Format: | Others |
Language: | English |
Published: |
Uppsala universitet, Institutionen för speldesign
2020
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413406 |