A Virtual Spectacle
Our goal was to create an enhanced spectator experience to better engage the rapidly growing audience for Esports, through the use of Virtual Reality (VR) technology. In this study, we delve into the ways in which VR can do this. To test this hypothesis, we created a VR spectator add-on for a game a...
Main Authors: | Krishnan Sherly, Rishi, Fisher, Christopher |
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Format: | Others |
Language: | English |
Published: |
Uppsala universitet, Institutionen för speldesign
2019
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-384232 |
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