A Virtual Spectacle

Our goal was to create an enhanced spectator experience to better engage the rapidly growing audience for Esports, through the use of Virtual Reality (VR) technology. In this study, we delve into the ways in which VR can do this. To test this hypothesis, we created a VR spectator add-on for a game a...

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Bibliographic Details
Main Authors: Krishnan Sherly, Rishi, Fisher, Christopher
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2019
Subjects:
VR
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-384232