Gamification : The influence of gamification on the consumer purchase intention

Gamification is the new strategy that is applied in different areas from healthcare to the education, it is gaining a lot of popularity. Gamification is applied also in the online retailing, for trying to influence the consumer behavior. In this research paper Steam is going to be taken as a case st...

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Bibliographic Details
Main Authors: Mucollari, Lorela, Samokhin, Vasily
Format: Others
Language:English
Published: Uppsala universitet, Företagsekonomiska institutionen 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-328327