Virtual Reality's Effect on Engagement in Educational Games
This thesis explores how virtual reality solutions affect children in their learning through educational games. The goal is to improve educational games in terms of how engaging they are. Therefore, a game was developed for both desktop monitors and VR, some children played both versions and were th...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Uppsala universitet, Institutionen för speldesign
2017
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-325370 |