Virtual Reality's Effect on Engagement in Educational Games

This thesis explores how virtual reality solutions affect children in their learning through educational games. The goal is to improve educational games in terms of how engaging they are. Therefore, a game was developed for both desktop monitors and VR, some children played both versions and were th...

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Bibliographic Details
Main Authors: Rödström, Herman, Fredriksson, Pontus
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2017
Subjects:
VR
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-325370