A node-based representation of gameplay scripts

This project expands on the Unreal Engine 4 by providing an additional tool for it. The tool’s purpose is to convert C# code into the engine’s built in Blueprint system which is a visual scripting kind of language. This thesis will be going through the three big steps necessary to take in order to c...

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Bibliographic Details
Main Author: Tibblin, Mark
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för informationsteknologi 2016
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-274878