Composition in Level Design

The compositions we use to test together are, lighting, color, shape, movement, vertical and horizontal lines. The techniques are tested together in a 3D environment and rendered in a game engine. We want to guide the player on a subconscious level using compositional techniques that suits our type...

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Bibliographic Details
Main Authors: Mäklin, Joakim, Lindblad, Sebastian
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-267298