Artificial Intelligence in Games : Faking Human Behavior
This paper examines the possibilities of faking human behavior with artificial intelligence in computer games, by using efficient methods that save valuable development time and also creates a more rich experience for the players of a game. The specific implementation of artificial intelligence crea...
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Format: | Others |
Language: | English |
Published: |
Uppsala universitet, Institutionen för speldesign
2015
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-258222 |