Artificial Intelligence in Games : Faking Human Behavior

This paper examines the possibilities of faking human behavior with artificial intelligence in computer games, by using efficient methods that save valuable development time and also creates a more rich experience for the players of a game. The specific implementation of artificial intelligence crea...

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Bibliographic Details
Main Author: Edlund, Mattias
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2015
Subjects:
AI
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-258222