Does Damage Have a Value : An Analysis of the Economy in StarCraft II: Heart of the Swarm

This study aims to see if it is feasible, for the purpose of studying game balance, to put a concrete value on damage and other abilities in Real-Time Strategy (RTS) games. The main metric that was used for this analysis was the cost per DPS (Damage Per Second) for units in a RTS game. The game that...

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Bibliographic Details
Main Author: Räntilä, Axel
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-255558