Procedural Modeling of Rocks

Gaming and other virtual environments are a big part of today's society, but manual modeling of terrains used in such environments can be a lengthy and tedious process. This thesis serves to explore a few methods of procedurally generating models of rocks or boulders that could be used in such...

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Bibliographic Details
Main Author: Söderlund, Anders
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för informationsteknologi 2015
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254208