Applying the Five-Factor Model to Game Design
What makes us like or dislike certain games? Is there relation between our tastes in games and our personalities and can it be measured? This dissertation examines gamer personalities and game attributes with the help of the Five-Factor Model, also called The Big Five. It treats an experiment on how...
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Format: | Others |
Language: | English |
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Uppsala universitet, Institutionen för speldesign
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-227628 |