Component-Based Entity Systems : Modular Object Construction and High Performance Gameplay
This bachelor thesis examines design implementation and differences between game entity systems, with a focus on a component-based structure. How each will affect the other will be discussed from both a technical and design point of view, including possible drawbacks or advantages regarding game des...
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Format: | Others |
Language: | English |
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Uppsala universitet, Institutionen för speldesign
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-227240 |