Changing the Paywall in Single-Player Games
Game companies are always looking for more ways to increase consumers and their revenue as well as how consumers purchase games. Several business models have been introduced that this thesis will look at, free-to-play, adding downloadable content to existing games, freemium and premium games. This t...
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Format: | Others |
Language: | English |
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Uppsala universitet, Institutionen för speldesign
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-226913 |