Optimized Graphics for Handheld Real-time CG Applications

The purpose of this theoretical thesis is to research the problem: producing optimized content for handheld real-time CG applications. This thesis is based on existing literature studiesregarding the subject. It will explore the topic on how to deal with draw calls, shaderoptimizations, hard/smooth...

Full description

Bibliographic Details
Main Author: Powell, Robin
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2014
Subjects:
3D
art
GPU
CPU
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831
id ndltd-UPSALLA1-oai-DiVA.org-uu-225831
record_format oai_dc
spelling ndltd-UPSALLA1-oai-DiVA.org-uu-2258312014-10-11T04:44:56ZOptimized Graphics for Handheld Real-time CG ApplicationsengPowell, RobinUppsala universitet, Institutionen för speldesign20143Dgameartmobile devicesgraphic optimization3D modelsGPUCPUThe purpose of this theoretical thesis is to research the problem: producing optimized content for handheld real-time CG applications. This thesis is based on existing literature studiesregarding the subject. It will explore the topic on how to deal with draw calls, shaderoptimizations, hard/smooth edges and how engines deal with polygons and textures and howthis correlates with current technical limitations of current game engines for handheld realtime applications such as the iPhone. On these grounds, the thesis will expand on the subject of how those topics affect the hardware; more specifically targeted the GPU and CPU onmobile devices. Today, the hardware used on mobile devices on the market is limited; it is important tounderstand that a lot of factors come in to play and making optimization a part of the design, not a final step regarding the creation of content is vital when creating CG applications formobile devices. A closer look at the available evidences suggests that when dealing with the limited resources available every performance aspect should be closely looked into. It is vital to optimize the content and correlate your game budget accordingly to the marketed device. In the end it will make for a better game. This thesis sheds a light on the development strategiesfor CG applications on handheld devices. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic 3D
game
art
mobile devices
graphic optimization
3D models
GPU
CPU
spellingShingle 3D
game
art
mobile devices
graphic optimization
3D models
GPU
CPU
Powell, Robin
Optimized Graphics for Handheld Real-time CG Applications
description The purpose of this theoretical thesis is to research the problem: producing optimized content for handheld real-time CG applications. This thesis is based on existing literature studiesregarding the subject. It will explore the topic on how to deal with draw calls, shaderoptimizations, hard/smooth edges and how engines deal with polygons and textures and howthis correlates with current technical limitations of current game engines for handheld realtime applications such as the iPhone. On these grounds, the thesis will expand on the subject of how those topics affect the hardware; more specifically targeted the GPU and CPU onmobile devices. Today, the hardware used on mobile devices on the market is limited; it is important tounderstand that a lot of factors come in to play and making optimization a part of the design, not a final step regarding the creation of content is vital when creating CG applications formobile devices. A closer look at the available evidences suggests that when dealing with the limited resources available every performance aspect should be closely looked into. It is vital to optimize the content and correlate your game budget accordingly to the marketed device. In the end it will make for a better game. This thesis sheds a light on the development strategiesfor CG applications on handheld devices.
author Powell, Robin
author_facet Powell, Robin
author_sort Powell, Robin
title Optimized Graphics for Handheld Real-time CG Applications
title_short Optimized Graphics for Handheld Real-time CG Applications
title_full Optimized Graphics for Handheld Real-time CG Applications
title_fullStr Optimized Graphics for Handheld Real-time CG Applications
title_full_unstemmed Optimized Graphics for Handheld Real-time CG Applications
title_sort optimized graphics for handheld real-time cg applications
publisher Uppsala universitet, Institutionen för speldesign
publishDate 2014
url http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831
work_keys_str_mv AT powellrobin optimizedgraphicsforhandheldrealtimecgapplications
_version_ 1716716512240205824