Optimized Graphics for Handheld Real-time CG Applications
The purpose of this theoretical thesis is to research the problem: producing optimized content for handheld real-time CG applications. This thesis is based on existing literature studiesregarding the subject. It will explore the topic on how to deal with draw calls, shaderoptimizations, hard/smooth...
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Uppsala universitet, Institutionen för speldesign
2014
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ndltd-UPSALLA1-oai-DiVA.org-uu-2258312014-10-11T04:44:56ZOptimized Graphics for Handheld Real-time CG ApplicationsengPowell, RobinUppsala universitet, Institutionen för speldesign20143Dgameartmobile devicesgraphic optimization3D modelsGPUCPUThe purpose of this theoretical thesis is to research the problem: producing optimized content for handheld real-time CG applications. This thesis is based on existing literature studiesregarding the subject. It will explore the topic on how to deal with draw calls, shaderoptimizations, hard/smooth edges and how engines deal with polygons and textures and howthis correlates with current technical limitations of current game engines for handheld realtime applications such as the iPhone. On these grounds, the thesis will expand on the subject of how those topics affect the hardware; more specifically targeted the GPU and CPU onmobile devices. Today, the hardware used on mobile devices on the market is limited; it is important tounderstand that a lot of factors come in to play and making optimization a part of the design, not a final step regarding the creation of content is vital when creating CG applications formobile devices. A closer look at the available evidences suggests that when dealing with the limited resources available every performance aspect should be closely looked into. It is vital to optimize the content and correlate your game budget accordingly to the marketed device. In the end it will make for a better game. This thesis sheds a light on the development strategiesfor CG applications on handheld devices. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831application/pdfinfo:eu-repo/semantics/openAccess |
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Others
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3D game art mobile devices graphic optimization 3D models GPU CPU |
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3D game art mobile devices graphic optimization 3D models GPU CPU Powell, Robin Optimized Graphics for Handheld Real-time CG Applications |
description |
The purpose of this theoretical thesis is to research the problem: producing optimized content for handheld real-time CG applications. This thesis is based on existing literature studiesregarding the subject. It will explore the topic on how to deal with draw calls, shaderoptimizations, hard/smooth edges and how engines deal with polygons and textures and howthis correlates with current technical limitations of current game engines for handheld realtime applications such as the iPhone. On these grounds, the thesis will expand on the subject of how those topics affect the hardware; more specifically targeted the GPU and CPU onmobile devices. Today, the hardware used on mobile devices on the market is limited; it is important tounderstand that a lot of factors come in to play and making optimization a part of the design, not a final step regarding the creation of content is vital when creating CG applications formobile devices. A closer look at the available evidences suggests that when dealing with the limited resources available every performance aspect should be closely looked into. It is vital to optimize the content and correlate your game budget accordingly to the marketed device. In the end it will make for a better game. This thesis sheds a light on the development strategiesfor CG applications on handheld devices. |
author |
Powell, Robin |
author_facet |
Powell, Robin |
author_sort |
Powell, Robin |
title |
Optimized Graphics for Handheld Real-time CG Applications |
title_short |
Optimized Graphics for Handheld Real-time CG Applications |
title_full |
Optimized Graphics for Handheld Real-time CG Applications |
title_fullStr |
Optimized Graphics for Handheld Real-time CG Applications |
title_full_unstemmed |
Optimized Graphics for Handheld Real-time CG Applications |
title_sort |
optimized graphics for handheld real-time cg applications |
publisher |
Uppsala universitet, Institutionen för speldesign |
publishDate |
2014 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831 |
work_keys_str_mv |
AT powellrobin optimizedgraphicsforhandheldrealtimecgapplications |
_version_ |
1716716512240205824 |