Optimized Graphics for Handheld Real-time CG Applications
The purpose of this theoretical thesis is to research the problem: producing optimized content for handheld real-time CG applications. This thesis is based on existing literature studiesregarding the subject. It will explore the topic on how to deal with draw calls, shaderoptimizations, hard/smooth...
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Format: | Others |
Language: | English |
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Uppsala universitet, Institutionen för speldesign
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831 |