Optimized Graphics for Handheld Real-time CG Applications

The purpose of this theoretical thesis is to research the problem: producing optimized content for handheld real-time CG applications. This thesis is based on existing literature studiesregarding the subject. It will explore the topic on how to deal with draw calls, shaderoptimizations, hard/smooth...

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Bibliographic Details
Main Author: Powell, Robin
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2014
Subjects:
3D
art
GPU
CPU
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831