How to develop graphic design for games with low-pixel density
This thesis is written for the Bachelor of Arts degree in Game Design and Graphics at Gotland University in Sweden. A method used in graphic design for games with low-pixel density was initially studied in the course Advanced Game Project and has in this work been further developed. In general, sinc...
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Format: | Others |
Language: | English |
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Högskolan på Gotland, Institutionen för speldesign, teknik och lärande
2013
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-203236 |