How to develop graphic design for games with low-pixel density

This thesis is written for the Bachelor of Arts degree in Game Design and Graphics at Gotland University in Sweden. A method used in graphic design for games with low-pixel density was initially studied in the course Advanced Game Project and has in this work been further developed. In general, sinc...

Full description

Bibliographic Details
Main Author: Kry, Tobias
Format: Others
Language:English
Published: Högskolan på Gotland, Institutionen för speldesign, teknik och lärande 2013
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-203236