Incremental digital product innovation in social mobile games : A case study of King Digital Entertainment
The aim of this thesis was to increase understanding of King company success in the social mobile game industry by asking the question: How does a company manage to organize the innovation work in successful casual games within social mobile gaming industry? In order to answer it, we conducted a cas...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Umeå universitet, Institutionen för informatik
2014
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90205 |