En jämförelsestudie mellan OpenGL 4.3, OpenGL ES 3.0 och WebGL 1.0
OpenGL is a standard API that is used to manage 3D graphics on desktop computers. Although OpenGL is independent of customized hardware it’s not suitable for all kinds of devices. Therefore both OpenGL ES andWebGL was created. These can be viewed as subsets of OpenGL. This report presents the differ...
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Format: | Others |
Language: | Swedish |
Published: |
Umeå universitet, Institutionen för datavetenskap
2013
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-81114 |