The Thing about gaming experience
Despite the increasing popularity in the academic and practical fields of digital gaming, little has been explored and documented about gaming experience, especially firsthand account. This study uses Bruno Latour’s concept of the Thing while investigating digital gaming experience from frequent gam...
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Format: | Others |
Language: | English |
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Umeå universitet, Institutionen för datavetenskap
2013
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73161 |