Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3

In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master’s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallel...

Full description

Bibliographic Details
Main Author: Rånes, Anders
Format: Others
Language:Swedish
Published: Umeå universitet, Institutionen för datavetenskap 2011
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-39011
id ndltd-UPSALLA1-oai-DiVA.org-umu-39011
record_format oai_dc
spelling ndltd-UPSALLA1-oai-DiVA.org-umu-390112018-01-13T05:15:33ZMigrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3sweRånes, AndersUmeå universitet, Institutionen för datavetenskap2011Computer SciencesDatavetenskap (datalogi)In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master’s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallelized and 358% faster process. This method is incorporated in an existing commercial game engine and integrated in a currently in development title for the Playstation 3. An in-depth study covers parallel processors, the CELL processor, used in the Playstation 3, and how contemporary industry leading game developers are utilizing the same unique architecture to increase their own games’ performance. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-39011UMNAD ; 863application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language Swedish
format Others
sources NDLTD
topic Computer Sciences
Datavetenskap (datalogi)
spellingShingle Computer Sciences
Datavetenskap (datalogi)
Rånes, Anders
Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3
description In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master’s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallelized and 358% faster process. This method is incorporated in an existing commercial game engine and integrated in a currently in development title for the Playstation 3. An in-depth study covers parallel processors, the CELL processor, used in the Playstation 3, and how contemporary industry leading game developers are utilizing the same unique architecture to increase their own games’ performance.
author Rånes, Anders
author_facet Rånes, Anders
author_sort Rånes, Anders
title Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3
title_short Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3
title_full Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3
title_fullStr Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3
title_full_unstemmed Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3
title_sort migrating mesh skinningdeformation functionality fromrsx to spus on theplaystation ® 3
publisher Umeå universitet, Institutionen för datavetenskap
publishDate 2011
url http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-39011
work_keys_str_mv AT ranesanders migratingmeshskinningdeformationfunctionalityfromrsxtospusontheplaystation3
_version_ 1718608611205185536