Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3
In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master’s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallel...
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Umeå universitet, Institutionen för datavetenskap
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ndltd-UPSALLA1-oai-DiVA.org-umu-390112018-01-13T05:15:33ZMigrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3sweRånes, AndersUmeå universitet, Institutionen för datavetenskap2011Computer SciencesDatavetenskap (datalogi)In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master’s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallelized and 358% faster process. This method is incorporated in an existing commercial game engine and integrated in a currently in development title for the Playstation 3. An in-depth study covers parallel processors, the CELL processor, used in the Playstation 3, and how contemporary industry leading game developers are utilizing the same unique architecture to increase their own games’ performance. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-39011UMNAD ; 863application/pdfinfo:eu-repo/semantics/openAccess |
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Others
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Computer Sciences Datavetenskap (datalogi) |
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Computer Sciences Datavetenskap (datalogi) Rånes, Anders Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3 |
description |
In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master’s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallelized and 358% faster process. This method is incorporated in an existing commercial game engine and integrated in a currently in development title for the Playstation 3. An in-depth study covers parallel processors, the CELL processor, used in the Playstation 3, and how contemporary industry leading game developers are utilizing the same unique architecture to increase their own games’ performance. |
author |
Rånes, Anders |
author_facet |
Rånes, Anders |
author_sort |
Rånes, Anders |
title |
Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3 |
title_short |
Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3 |
title_full |
Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3 |
title_fullStr |
Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3 |
title_full_unstemmed |
Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3 |
title_sort |
migrating mesh skinningdeformation functionality fromrsx to spus on theplaystation ® 3 |
publisher |
Umeå universitet, Institutionen för datavetenskap |
publishDate |
2011 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-39011 |
work_keys_str_mv |
AT ranesanders migratingmeshskinningdeformationfunctionalityfromrsxtospusontheplaystation3 |
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1718608611205185536 |