Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3

In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master’s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallel...

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Bibliographic Details
Main Author: Rånes, Anders
Format: Others
Language:Swedish
Published: Umeå universitet, Institutionen för datavetenskap 2011
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-39011