Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3
In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master’s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallel...
Main Author: | |
---|---|
Format: | Others |
Language: | Swedish |
Published: |
Umeå universitet, Institutionen för datavetenskap
2011
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-39011 |