The Gothic in contemporary interactive fictions

This study examines how themes, conventions and concepts in Gothic discourses are remediated or developed in selected works of contemporary interactive fiction. These works, which are wholly text-based and proceed via command line input from a player, include Nevermore, by Nate Cull (2000), Anchorhe...

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Bibliographic Details
Main Author: Leavenworth, Van
Format: Doctoral Thesis
Language:English
Published: Umeå universitet, Institutionen för språkstudier 2010
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-30353
http://nbn-resolving.de/urn:isbn:978-91-7264-917-0