The Gothic in contemporary interactive fictions
This study examines how themes, conventions and concepts in Gothic discourses are remediated or developed in selected works of contemporary interactive fiction. These works, which are wholly text-based and proceed via command line input from a player, include Nevermore, by Nate Cull (2000), Anchorhe...
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Format: | Doctoral Thesis |
Language: | English |
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Umeå universitet, Institutionen för språkstudier
2010
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-30353 http://nbn-resolving.de/urn:isbn:978-91-7264-917-0 |