Using Membership Categorisation Analysis to Study Identity Creation in the Digital game Dota2
One aspect of the internet that has been discussed in relation to identity creation is whether we can transcend our physical selves when we enter an online environment, thus potentially creating the internet as a space where we could leave our bodies when performing our identity. The purpose of this...
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Format: | Others |
Language: | English |
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Södertörns högskola, Institutionen för kultur och lärande
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-28704 |