The Making of a Conceptual Design for a Balancing Tool

Balancing is usually done in the later phases of creating a game to make sure everything comes together to an enjoyable experience. Most of the time balancing is done with a series of playthroughs by the designers or by outsourced play testers and the imbalances found are corrected followed by more...

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Bibliographic Details
Main Author: Eriksson, Jonas
Format: Others
Language:English
Published: Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-27329