The Making of a Conceptual Design for a Balancing Tool
Balancing is usually done in the later phases of creating a game to make sure everything comes together to an enjoyable experience. Most of the time balancing is done with a series of playthroughs by the designers or by outsourced play testers and the imbalances found are corrected followed by more...
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Format: | Others |
Language: | English |
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Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-27329 |