You Go That Way : Guiding Level Design in a Horror Game
In this qualitative study, an experimental horror game was developed to test what and how different aspects of the level design would guide players. The aspects that were used were identified in a pilot study. Five volunteers played the game and then participated in a Stimulated Recall Interview whe...
Main Authors: | , |
---|---|
Format: | Others |
Language: | English |
Published: |
Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik
2014
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26372 |