You Go That Way : Guiding Level Design in a Horror Game

In this qualitative study, an experimental horror game was developed to test what and how different aspects of the level design would guide players. The aspects that were used were identified in a pilot study. Five volunteers played the game and then participated in a Stimulated Recall Interview whe...

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Bibliographic Details
Main Authors: Bergdahl, Lovisa, Andersson, Stefan
Format: Others
Language:English
Published: Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26372