Flow i fokus : processen att göra ett spel genom research through design

Starting out as a minor form of amusement, the game industry has become one of the most lucrative andsuccessful in the entertainment business competing against giants such as television, movies and music.As the internal competition within the developer community grows companies work hard at discover...

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Bibliographic Details
Main Authors: Bohlin, Felix, Persson, Niklas, Wallin, Daniel
Format: Others
Language:Swedish
Published: Södertörns högskola, Institutionen för kommunikation, medier och it 2012
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-16587