Realtime capture and streaming of gameplay experiences

Today's games are social on a level that could only be imagined before. With modern games putting a stronger emphasis on social networking than ever before, the identity in the game often becomes on par with the one in real life. Yet many games lack the really strong networking tools, espec...

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Bibliographic Details
Main Author: Amlie, Kristian
Format: Others
Language:English
Published: Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap 2007
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-18328