Environment re-creation methods for virtual heritage using a game engine with discernment of visual learning cues
This thesis presents an analysis of visual cues and environmental hints gathered from computer games and cinematic theory. These cues can help users of interactive virtual worlds to navigate and understand them in a comprehensive context, in an integrated manner. This can be applied to most interact...
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Format: | Others |
Language: | English |
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Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap
2010
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-12607 |