Lecture Quiz 2.0 : A service oriented architecture for educational games
This project takes the work done by Mørch-Storstein and Øfsdahl in 2007 andbuilds a stable and flexible framework for the Lecture Quiz platform. Thisplatform is a game-like system where teachers can hold quizzes in lectures toincrease interactivity with students. The previous prototype was a proof o...
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Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap
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ndltd-UPSALLA1-oai-DiVA.org-ntnu-111152013-01-08T13:27:27ZLecture Quiz 2.0 : A service oriented architecture for educational gameseng Børresen, Erling Andreas Tidemann, Knut AndreNorges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskapNorges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskapInstitutt for datateknikk og informasjonsvitenskap2010ntnudaim:5520SIF2 datateknikkProgram- og informasjonssystemerThis project takes the work done by Mørch-Storstein and Øfsdahl in 2007 andbuilds a stable and flexible framework for the Lecture Quiz platform. Thisplatform is a game-like system where teachers can hold quizzes in lectures toincrease interactivity with students. The previous prototype was a proof ofconcept application and the functionality was hard coded to get a workingapplication as fast as possible. This resulted in a system that was unstable anddifficult to expand.With this in mind, we have created an architecture with the focus on easyexpansion and modifiability to let new developers interested in the LectureQuiz platform create new and different content with ease. The applications wehave built consist of a server and multiple clients. Each game has a teacherclient running on a computer attached to a projector and multiple student webclients accessible by laptops and smart phones. The students log on to the webclient and answer the questions shown on the projector in a game-like manner. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11115Local ntnudaim:5520application/pdfinfo:eu-repo/semantics/openAccess |
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ntnudaim:5520 SIF2 datateknikk Program- og informasjonssystemer |
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ntnudaim:5520 SIF2 datateknikk Program- og informasjonssystemer Børresen, Erling Andreas Tidemann, Knut Andre Lecture Quiz 2.0 : A service oriented architecture for educational games |
description |
This project takes the work done by Mørch-Storstein and Øfsdahl in 2007 andbuilds a stable and flexible framework for the Lecture Quiz platform. Thisplatform is a game-like system where teachers can hold quizzes in lectures toincrease interactivity with students. The previous prototype was a proof ofconcept application and the functionality was hard coded to get a workingapplication as fast as possible. This resulted in a system that was unstable anddifficult to expand.With this in mind, we have created an architecture with the focus on easyexpansion and modifiability to let new developers interested in the LectureQuiz platform create new and different content with ease. The applications wehave built consist of a server and multiple clients. Each game has a teacherclient running on a computer attached to a projector and multiple student webclients accessible by laptops and smart phones. The students log on to the webclient and answer the questions shown on the projector in a game-like manner. |
author |
Børresen, Erling Andreas Tidemann, Knut Andre |
author_facet |
Børresen, Erling Andreas Tidemann, Knut Andre |
author_sort |
Børresen, Erling Andreas |
title |
Lecture Quiz 2.0 : A service oriented architecture for educational games |
title_short |
Lecture Quiz 2.0 : A service oriented architecture for educational games |
title_full |
Lecture Quiz 2.0 : A service oriented architecture for educational games |
title_fullStr |
Lecture Quiz 2.0 : A service oriented architecture for educational games |
title_full_unstemmed |
Lecture Quiz 2.0 : A service oriented architecture for educational games |
title_sort |
lecture quiz 2.0 : a service oriented architecture for educational games |
publisher |
Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap |
publishDate |
2010 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11115 |
work_keys_str_mv |
AT børresenerlingandreas lecturequiz20aserviceorientedarchitectureforeducationalgames AT tidemannknutandre lecturequiz20aserviceorientedarchitectureforeducationalgames |
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1716520950399238144 |